Simulation · Synthetic sensor data · V2X

Patrick Schulz

I build vehicle and traffic simulations that produce physically grounded sensor data for testing automated driving. Research Scientist at FZI Research Center for Information Technology in Karlsruhe.

View 2 · Roadside unit

What the intersection sees

RSU-01 hangs on a mast at the north-east corner. It broadcasts signal phase and timing, receives CAM and VAM messages from connected road users and detects everyone else with its own sensors.

View 3 · Street level

Next to the signal

At street level, buildings and vehicles hide most of the scene. Shared perception over V2X fills in what a single viewpoint cannot see.

Research

What I work on

All research

Projects

Selected projects

All projects
  • LidarRT

    GPU LiDAR simulation for Unreal Engine 5 using hardware ray tracing.

    Active · 2026 – present

    Unreal Engine 5C++Hardware ray tracingRender Dependency GraphNiagara

  • Simulation plugin ecosystem

    Unreal Engine 5 plugins for open simulation standards, middleware and procedural content.

    Active · 2024 – present

    Unreal Engine 5C++ASAM OSIOpenSCENARIOOpenDRIVE

  • Mobility4BW

    Unofficial Flutter app and backend for the open mobility data of Baden-Württemberg.

    2025

    FlutterFastAPIOpenStreetMapPlanetilerTileServer GL

Publications

Selected papers

All publications
  • IAVVC 2025
    Virtual KITTI NextGen: Procedural Environment Reconstruction for Test Coverage Expansion of Connected and Autonomous Vehicles Patrick Schulz, Pascal Zwick, Jörg Gamerdinger, Sebastian Reiter, Alexander Viehl, Oliver Bringmann
  • ITSC 2024
    Enhancing Automotive Simulations with Adjustable Asphalt Road Surface Materials Patrick Schulz, Oliver Bringmann
  • ITSC 2023
    Fast Environment Generation Methods for Virtual Testing Patrick Schulz, Alexander Viehl, Oliver Bringmann

Contact

Get in touch