Projects / Research software

LidarRT

GPU LiDAR simulation for Unreal Engine 5 using hardware ray tracing.

Screenshot of an in-editor testrun with a 360 degree lidar sensor.
Screenshot of an in-editor testrun with a 360 degree lidar sensor.

LidarRT simulates LiDAR sensors on the GPU. Beams are traced with hardware ray tracing and scheduled through Unreal Engine’s Render Dependency Graph.

Point clouds are visualised with Niagara and can be handed to external sensor models. In the current setup they feed the FZD LiDAR model from the SET Level project through an OSMP/FMI interface.

Next steps

  • Material properties from ASAM OpenMATERIAL 3D
  • Radar through the same OSMP/FMI path